We will focus on heroes battles only. Titans battles are pretty easy to understand.
Numbers used in hero details are maxed numbers for particular hero stats or skills. All other numbers from the game's' battles (power..) are real data at that moment. Accordingly, all suggestions and plans that the application offers to players are based on the maximum stats for individual heroes.
The goal of this application is not precise numbers, but to indicate the synergy, power and skills of the heroes.
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Physical damage (will be always shown in this color)
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Magic damage (will be always shown in this color)
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Pure damage (will be always shown in this color)







- Auto Attack (Basic Attack) = +10% (100)
- ANY Skill Use = +10% (100)
- Damage Taken = +1% per 1% Damage Taken
- Killing an Enemy Hero = +30% (300)
- Dodging = +1% per 1% of Damage Dodged
Examples
Attack Type | Attacker | Defender | Damage |
Basic Attack |
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10,000 (1%) |
1st (white) skill |
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203,000 (40%) |
Magic damage |
Defender
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Physical damage |
Defender
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Pure damage |
Can not be reduced. Hero will take full damage.
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Attack type | Attacker | Defender | Damage Reduction | Damage |
Basic Attack |
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80% | 16,600 |
Basic Attack |
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0% | 83,000 |
Defense Teams - Examples (not easy to win)
Attacker | Defender | Critical Hit Chance |
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41% |
Corvus main stat is Strength, so: 11,500 / (11,500 + 16,000) * 100% = 41% chance that Ishmael will attack using 174,000 physical attack, and not 87,000. More critical hit chance stat hero has, the more chance he has to deal double damage to enemy. (Ishmael Ascension skill now gives him even more power: to deal 4x physical damage when his attack is critical - almost 350,000). |
































Attacker | Defender | Dodge |
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49.5% |
If Dante dodges Ishmael's attack (damage would be 174,000 without dodge), he will receive 41% energy (health he would lose without dodge - (174,000 / 420,000) * 100). So, damage will be 0, and energy + 410 (41% of 1000) + pet Cain grants 35% (350) for each succesfull dodge = 760. In this example we can see the power of Dante: he must have Cain as pet patron, to increase chance to dodge as many physical attacks as possible and gain energy very fast to use his 1st skill to attack 4 opponents using even around 200,000 attack power against each target. |













Attacker | Defender | Health(+) |
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+11,250 |
Galahad will do 25,000 damage and heal himself (45% vampirism of 25,000 damage = 11,250 added health). |






Buff | Heroes Provide Buff |
Block attack |
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Block displacement and knock-up |
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Bonus Energy |
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NOTE: Every hero uses this buff will be hard countered by
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Chance to blind |
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Health regen |
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Immortality |
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+ Physical Damage |
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+ Pure Damage |
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+ Healing |
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+ Speed |
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+ Armor penetration |
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+ Armor |
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+ Physical Attack |
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+ Magic attack |
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+ Magic defense |
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+ Crit hit chance |
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+ Dodge |
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+ Vampirism |
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Invulnerability |
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Damage Decrease/Protection |
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- Deal damage higher than 20% of the opponent's maximum health in one attack.
- Cast a skill that applies stun.





Debuff | Heroes Apply Debuff |
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Blind |
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Stun |
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Silence |
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Slow |
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Charm |
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Mind control |
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Paralyse |
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Entanglement |
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Assassin's Mark |
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Other Marks |
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Curses |
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Energy loss |
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Block Energy gain |
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Blocked healing |
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Blood Mark |
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Reductions - Stats and Skill Level |
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Tracker's Mark |
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DoT (damage over time) - Poison, Burn and Curse |
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